This AI used GPT-4 to become an expert Minecraft player

AI researchers have built a Minecraft bot that can explore and expand its capabilities in the game’s open world — but unlike other bots, this one basically wrote its own code through trial and error and lots of GPT-4 queries.

Called Voyager, this experimental system is an example of an “embodied agent,” an AI that can move and act freely and purposefully in a simulated or real environment. Personal assistant type AIs and chatbots don’t have to actually do stuff, let alone navigate a complex world to get that stuff done. But that’s exactly what a household robot might be expected to do in the future, so there’s lots of research into how they might do that.

Minecraft is a good place to test such things because it’s a very (very) approximate representation of the real world, with simple and straightforward rules and physics, but it’s also complex and open enough that there’s lots to accomplish or try. Purpose-built simulators are great, too, but they have their own limitations.

MineDojo is a simulation framework built around Minecraft, since you can’t just plonk a random AI in there and expect it to understand what all these blocks and pigs are doing. Its creators (lots of overlap with the Voyager team) put together YouTube videos about the game, transcripts, wiki articles, and a whole lot of Reddit posts from r/minecraft, among other data, so users can create or fine-tune an AI model on them. It also lets those models be evaluated more or less objectively by seeing how well they do things like build a fence around a llama or find and mine a diamond.

Voyager excels at these tasks, performing much better than the only other model that comes close, Auto-GPT. But they have a similar approach: using GPT-4 to write their own code as they go.

Normally you’d just train a model on all that good Minecraft data and hope it would figure out how to fight skeletons when the sun goes down. Voyager, however, starts out relatively naive, and as it encounters things in the game, it has a little internal conversation with GPT-4 about what it ought to do and how.

Directing the next action, and adding skills to the pile. Image Credits: MineDojo

For instance, night falls and those skeletons come out. The agent has a general idea of this, but it asks itself, What would a good player of this game do when there are monsters nearby? Well, GPT-4 says, if you want to explore the world safely, you’ll want to make and equip a sword, then whack the skeleton with it while avoiding getting hit. And that general sense of what to do gets translated to concrete goals: collect stone and wood, build a sword at the crafting table, equip it, and fight a skeleton.

Once it’s done those things, they’re entered into a general skill library so that later, when the task is “go deep into a cave to find iron ore,” it doesn’t have to learn to fight again from scratch. It does still use GPT, but it uses the cheaper and faster GPT-3.5, which tells it the skills most relevant to a given situation — so it doesn’t try to mine the skeleton and fight the ore.

It’s similar to an agent like Auto-GPT that, when faced with an interface it doesn’t know yet, has to teach itself to navigate it in order to accomplish its goal. But Minecraft is a much deeper environment than it is used to solving for, so a specialty agent like Voyager does far better. It finds more stuff, learns more skills, and explores a much greater area than the other bots.

Interestingly but perhaps not surprisingly, GPT-4 wipes the floor with GPT-3.5 (i.e., ChatGPT) when it comes to generating useful code. A test replacing the former with the latter had the agent hit a wall early on, perhaps even literally, and fail to improve. It may not be obvious from talking to the two models that one is much smarter, but the truth is you don’t have to be particularly smart to carry on an apparently intelligent conversation (ask me how I know). Coding is much more difficult and GPT-4 was a big update there.

The point of this research isn’t to obsolete Minecraft players but to find methods by which relatively simple AI models can improve themselves based on their “experiences,” for lack of a better word. If we’re going to have robots helping us in our homes, hospitals, and offices, they will need to learn and apply those lessons to future actions.

You can read more about Voyager right here.

This AI used GPT-4 to become an expert Minecraft player by Devin Coldewey originally published on TechCrunch

Lumari is a new social sandbox game with cute creatures, building capabilities and more

Gaming startup Proxima emerged from stealth earlier this week, announcing its funding round as well as its inaugural game, Lumari, a social sandbox adventure game that appears to be a cross between Animal Crossing, Pokémon and Minecraft.

The game studio raised $1.6 million in pre-seed funding led by London Venture Partners, with participation from Konvoy Ventures, Progression Fund, Valhalla Ventures, Maveron LLC and Artichoke Capital.

The majority of the funding will go toward developing the game, which is still in the early stages.

Proxima founder Ran Mo is a former lead product manager at Electronic Arts (EA), and previously worked on The Sims, one of EA’s major video game franchises. The Proxima team is comprised of five veterans of the game industry from Riot, Storm8, Wildlife Studios and Unity.

Image Credits: Proxima

Although specific details about Lumari are being kept under wraps, Mo told TechCrunch that, similar to other sandbox games, players will be able to visit each other, chat and build things together. The game will also allow players to collect creatures (basically pet companions for players), build a home and habitat, grow a garden and explore an expansive world. Lumari means “creatures of light,” according to Mo.

Customization will be a major part of the game, noted Mo, including the ability to customize characters and even the creatures.

“Ultimately, we want to build this for people to find their place,” he said. “We think about it as a canvas for people to express themselves and hang out.”

As seen in the trailer below, players will also have to fight what looks like purple-colored beings. “Beware, danger lurks across the reaches of this fractured world,” the Lumari website writes.

The game isn’t expected to launch for another two years or longer, Mo revealed.

On June 15, Lumari is having its first community playtest, which will end on July 15. Players can sign-up at playlumari.com. At this time, the playtest will be single-player and users must have a Windows PC to participate. When Lumari officially launches, it’ll be available on more devices.

Lumari is a new social sandbox game with cute creatures, building capabilities and more by Lauren Forristal originally published on TechCrunch

‘Stranger Things’ game developer BonusXP is shutting down

BonusXP, the game studio that worked with Netflix to kick off its gaming initiative and introduced “Stranger Things” titles on mobile devices, as well as on desktop and consoles, is shutting down.

The Texas-based studio announced the closure through its social media channels on Wednesday evening.

“We have begun the difficult process of ceasing operations at BonusXP. We have enjoyed making games for you over the last 11 years,” the studio said in a message posted on Twitter.

Founded in 2012, BonusXP began its journey as an indie studio. It, however, started adding licensed games to its portfolio based on Netflix shows in 2017.

The first game created by BonusXP based on the Netflix horror show “Stranger Things” was called Stranger Things: The Game. In 2021, Netflix introduced the game title on mobile devices as Stranger Things: 1984. The game studio also developed Stranger Things 3: The Game, which the streaming giant bought as part of its initial mobile games.

In addition to its Stranger Things titles, BonusXP developed The Dark Crystal: Age of Resistance Tactics based on Netflix’s fantasy-adventure series. It was launched in 2020 across platforms, including Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows and macOS.

It’s currently unclear what caused BonusXP to suddenly close up shop, but TechCrunch understands the studio laid off its entire team. The studio’s website was also not working at the time of filing this story.

“Our focus is on helping our team find their next opportunities,” the studio said in its public message.

BonusXP co-founder and CEO Dave Pottinger was not immediately available to respond to a request for comment.

Alongside BonusXP, Netflix has worked with a number of game developers, including Ubisoft, to offer its users a total of 55 games. The company acquired three game studios and established its own studios to rapidly expand its gaming business. Moreover, it is set to introduce 40 new games this year and has 70 in development with its partners as well as 16 by its native studios.

TechCrunch reached out to Netflix on the shutting down of BonusXP and will update this story if the company responds.

‘Stranger Things’ game developer BonusXP is shutting down by Jagmeet Singh originally published on TechCrunch

Meta announces over 20 new games for Quest headsets

In addition to news of a $499 Quest 3 headset arriving this fall, Meta today announced over 15 new titles for Quest VR headsets at the Meta Quest Gaming Showcase today. The games include “Stranger Things VR,” a new version of “NFL Pro Era,” “Assassin’s Creed: Nexus VR” and “Ghostbusters: Rise of the Ghost Lord.”

The company is partnering with multiple game studios to bring different kinds of games to the Quest platform. A VR take on SEGA’s classic 1999 arcade game “Samba de Amigo” is releasing soon. “Vampire: The Masquerade – Justice” lets you become a vampire in Venice. Players also have to be evil and play Vecna in the “Stranger Things VR” game. “Racket Club” mixes tennis and pickleball to create a new racket sport.

Here is the full list of games announced at the show today:

  • Samba de Amigo
  • I Expect You To Die 3: Cog in the Machine
  • Silent Slayer: Vault of the Vampire
  • Ghostbusters: Rise of the Ghost Lord

Image Credits: Meta

  • UNDERDOGS
  • The next evolution of NFL PRO ERA
  • Racket Club

Image Credits: Meta

  • Vampire: The Masquerade – Justice
  • Dungeons of Eternity
  • The 7th Guest
  • Stranger Things VR
  • Attack on Titan VR: Unbreakable
  • Bulletstorm
  • Assassin’s Creed: Nexus VR
  • No More Rainbows

Image Credits: Meta

  • Little Cities
  • Death Game Hotel
  • Ghost Signal: A Stellaris Game
  • Onward

Image Credits: Meta

  • Walkabout Mini Golf
  • Demeo Battles
  • We Are One
  • Powerwash Simulator
  • Arizona Sunshine 2

Image Credits: Meta

Meta’s announcement comes days before Apple is expected to present its much-awaited headset at the Worldwide Developer Conference (WWDC) next week.

Mark Zuckerberg-owned company is persisting on having great metaverse ambitions despite setbacks. Last year, it unveiled the expensive $1,500 Quest Pro VR headset and now it is working on bringing more gaming titles to the platform. Earlier this year, reports suggested that Roblox was planning to launch its game on Quest sometime in 2023.

Meta is also trying to expand the content library on these headsets. The company announced a deal with NBA in January to offer 52 live games on the platform. In April, Meta announced that it’s partnering with Peacock for content streaming on Quest devices.

Meta announces over 20 new games for Quest headsets by Ivan Mehta originally published on TechCrunch

Meta’s $499 Quest 3 headset arrives this fall

Say hello to the second worst kept secret in VR. Meta today gave the world the first (official) glimpse of its latest headset, the Quest 3. The mixed reality hardware was shown off this morning ahead of showcase event featuring a slew of new gaming titles.

Priced at $499, the Quest 3 is $200 pricier than its 2020 predecessor, causing some analysts to balk at the headset. Timing is everything, of course. Odds are that price tag will look more appealing come Monday, when Apple is expected to reveal its Reality Pro – the MR system its been cooking for at least seven years, which is expected to run around $3,000.

In an Instagram post, Mark Zuckerberg called the headset, “The first mainstream headset with high-res color mixed reality. 40% thinner and more comfortable.” The CEO added that the product features the latest Qualcomm chipset, along with updates to graphics performance and its displays.

Developing…

Meta’s $499 Quest 3 headset arrives this fall by Brian Heater originally published on TechCrunch

No Man’s Sky launches on Mac starting today

British video game company Hello Games announced today that No Man’s Sky is launching on Macs starting today. The action-adventure survival game is available for Mac users on Steam now and will be coming to the Mac App Store shortly. On Steam, the game will be free if you already own the PC version.

The official launch comes as Hello Games announced last year at Apple’s Worldwide Developer Conference (WWDC) that No Man’s Sky would eventually launch on Macs. Now, a few days before this year’s WWDC event, the game is now rolling out on Macs.

No Man’s Sky is available for players who have a Mac with Apple silicon or an Intel-based Mac with at least a Core i5 processor.

“Including seven years of updates and built natively for Apple silicon and i5 Intel Macs, No Man’s Sky for Mac supports cross-play, PC-to-Mac cross-save, fast loading times using the Mac internal SSD and MetalFX upscaling for console graphics,” Hello Games wrote in the description for the game’s trailer.

No Man’s Sky first launched in 2016 and is available on the Xbox One, Xbox Series X/S, PS4, PS5, PC and Nintendo Switch. The game is also accessible via VR through the PSVR 2. Given that Apple is expected to announce its mixed reality headset at WWDC next week, the tech giant’s device will likely eventually support the game.

No Man’s Sky launches on Mac starting today by Aisha Malik originally published on TechCrunch

Krafton’s popular Battlegrounds Mobile India, successor to PUBG, returns

Krafton’s Battlegrounds Mobile India, the once chart-topping mobile game in the South Asian market, is now available to download on Android nearly a year after being ousted due to national security concerns.

The South Korean developer said on Monday that BGMI is returning with version 2.5 update, which features a fresh map, called Nusa, and upgraded weapons.

BGMI is returning to India as part of a three-month trial, the Indian Ministry of Electronics and IT said earlier this month. The ministry will be watching the game for any sign of disruptions, including its addictive nature. In response, Krafton said it will cap the gameplay at three hours daily for players under 18 and six hours for adults.

The reemergence of the game offers respite to the teeming millions of gaming enthusiasts in India who once crowned its predecessor, PUBG, as the nation’s favourite. That game was banned in mid-2020 amidst escalating geopolitical strains between India and China.

The resurgence of BGMI could open doors for some 300 other apps seeking re-entry into the Indian market. In a similar vein, Chinese fashion giant Shein has disclosed a new partnership with Indian conglomerate Reliance for its own market re-entry.

As for BGMI, Krafton said Nusa’s resort island features a new navigation mechanism, the ability to recall certain players who have died in certain conditions, and new vehicles including a two-seater.

Krafton’s popular Battlegrounds Mobile India, successor to PUBG, returns by Manish Singh originally published on TechCrunch

Krafton’s popular Battlegrounds Mobile India, successor to PUBG, returns

Krafton’s Battlegrounds Mobile India, the once chart-topping mobile game in the South Asian market, is now available to download on Android nearly a year after being ousted due to national security concerns.

The South Korean developer said on Monday that BGMI is returning with version 2.5 update, which features a fresh map, called Nusa, and upgraded weapons.

BGMI is returning to India as part of a three-month trial, the Indian Ministry of Electronics and IT said earlier this month. The ministry will be watching the game for any sign of disruptions, including its addictive nature. In response, Krafton said it will cap the gameplay at three hours daily for players under 18 and six hours for adults.

The reemergence of the game offers respite to the teeming millions of gaming enthusiasts in India who once crowned its predecessor, PUBG, as the nation’s favourite. That game was banned in mid-2020 amidst escalating geopolitical strains between India and China.

The resurgence of BGMI could open doors for some 300 other apps seeking re-entry into the Indian market. In a similar vein, Chinese fashion giant Shein has disclosed a new partnership with Indian conglomerate Reliance for its own market re-entry.

As for BGMI, Krafton said Nusa’s resort island features a new navigation mechanism, the ability to recall certain players who have died in certain conditions, and new vehicles including a two-seater.

Krafton’s popular Battlegrounds Mobile India, successor to PUBG, returns by Manish Singh originally published on TechCrunch

Marvel’s Spider-Man 2 features Miles with web wings and Peter in symbiote suit

Sony held its PlayStation Showcase on Wednesday, revealing for the first time 10 minutes of gameplay for the highly anticipated Spider-Man 2 video game. Fans also saw a short clip dedicated to the game’s central villain, Kraven the Hunter.

The gameplay trailer shows a much angrier Peter Parker in the black symbiote suit working alongside Miles Morales to take on Kraven and stop him from capturing Dr. Curt Connors—a.k.a. The Lizard. It’s also looking like Venom will show up at some point in the game.

In the game, players can switch between Peter and Miles, each with their own epic abilities. For instance, players will be excited to learn that Miles has underarm web wings, allowing him to quickly glide across New York City.

Developed by Insomniac Games, Spider-Man 2 occurs after the 2018 Spider-Man video game. There’s also a spinoff video game, Marvel’s Spider-Man: Miles Morales, that was released in 2020.

After watching the trailer, it’s safe to say that Spider-Man 2 will be a hit for PlayStation, especially since the other Spider-Man games have done so well. In total, the video game series has sold more than 33 million copies.

Spider-Man 2 is a PlayStation 5 exclusive and is set to release sometime in the fall.

Marvel’s Spider-Man 2 features Miles with web wings and Peter in symbiote suit by Lauren Forristal originally published on TechCrunch

Sony’s PS5 streaming Project Q handheld will launch this year

Project Q is real, and it’s coming soon, Sony confirmed during today’s PlayStation Showcase event. Jim Ryan, the President & CEO of Sony Interactive Entertainment, revealed the upcoming handheld’s existence.

“Later this year, we will launch a dedicated device that enables you to stream any game from your PS5 console, using remote play over WiFi,” the exec noted as the event wrapped. “Internally known as ‘Project Q,’ it has an 8-inch HD screen and all of the buttons and features of the DualSense wireless controller. We look forward to sharing more information in the near future.”

Truly, the device is PlayStation controller with an eight-inch screen stuck in the middle. It’s a break from more traditional gaming handhelds, to say the least. In fact, it shares more design characteristics with the recently announced (yesterday) Backbone One PlayStation Edition smartphone controller. In fact, you could comfortably classify Project Q as a PS5 accessory/peripheral.

Image Credits: Sony

The device is the latest in a long line of cloud gaming systems (which have been uneven, to say the least), and a clear vote of confidence from Sony in the future of remote gaming.

The screen has a 1080p resolution, with 60fps playback, streamed directly from the user’s PlayStation 5. The controller, meanwhile, brings all of the DualSense’s features, including haptic feedback and adaptive triggers.

“It also highlights the tremendous popularity and power of the PS5 as the global development community rallies to push its advanced capabilities to the limit,” Ryan said, following the event. We’re investing heavily in the future with innovative best-in-class hardware like PlayStation VR2 and the newly revealed Project Q, and our expansion into PC, Mobile, and Live Service gaming is transforming how and where our content can be enjoyed.”

More information — including pricing, and, perhaps, an official name — coming soon.

“PlayStation’s first-ever official wireless earbuds” were also announced at the event. Sony is promising lossless, low-latency audio, tuned specifically for gaming. They’re standard earbuds, from the sound of it, meaning they can also be connected to a PC or smartphone. Sony certainly has a good track record on the headphone front, so the sound will not doubt be solid.

 

Sony’s PS5 streaming Project Q handheld will launch this year by Brian Heater originally published on TechCrunch