This Week in Apps: HQ Trivia’s dramatic death, Android 11, Apple mulls a more open iOS

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week we look at the sad, strange death of HQ Trivia, spying app ToTok getting booted from Google Play (again!), Android 11, an enticing Apple rumor about opening up iOS further to third-party apps, Google Stadia updates, the App Store book Apple wants banned, apps abusing subscriptions and much more.

Headlines

HQ Trivia burns to the ground

hq trivia app 1

Once-hot HQ Trivia believed it had invented a new kind of online gaming — live trivia played through your phone. Investors threw $15 million into the company hoping that was true. But the novelty wore off, cheaters came in, prize money dwindled and copycats emerged. Then co-founder Colin Kroll passed away and things at HQ Trivia got worse, including a failed internal mutiny, firings and layoffs. This week, HQ Trivia announced its demise. It then hosted one last, insane night of gaming featuring drunken and cursing hosts who sprayed champagne, called out trolls and begged for new jobs. (Sure, because they exited this one so professionally.)

This Week in Apps: YouTube TV cancels Apple’s rev share, more bad news for mobile voting, WhatsApp hits 2B users

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, we look at YouTube TV’s decision to stop revenue-sharing with Apple, another mobile voting app with serious flaws, new Apple launches in coding and AR, Microsoft’s game-streaming service Project xCloud arrival on iOS and other notable app news and trends, including WhatsApp’s big 2 billion user milestone, and more.

Headlines

YouTube TV fights back against Apple’s cut of in-app subscription revenue

This week, YouTube emailed customers subscribed to its YouTube TV service by way of Apple’s in-app purchases to let them know that this subscription offering will be discontinued starting on March 13, 2020. Current subscribers will have their subscription canceled automatically on their billing date after March 13, the letter said.

This is a pretty severe way for Google to end its subscription revenue-sharing with Apple, however. Most companies that decide to shut off in-app subscriptions still continue to honor those from existing subscribers — they just stop selling to new customers. In YouTube TV’s case, it’s actually ending its relationship with all its customers on Apple devices with the hope they’ll return and resubscribe. That’s quite a risk, given that YouTube TV is not the only streaming TV service out there, and customers getting their subscription canceled may take this opportunity to shop around. The timing is also poorly thought-out, given that YouTube TV just picked up new subs following Sony’s PlayStation Vue shutdown — and now it’s kicking them out.

The move makes Google the latest company to rebel against Apple’s 30% cut of all in-app payments (which drops to 15% in year two). A growing number of app publishers are refusing to share a cut of their revenue with Apple — even saying that Apple’s decision to charge this fee is anti-competitive. For example, Spotify believes Apple’s fee makes it more difficult to compete with Apple’s built-in music service, and has raised the issue repeatedly to regulators. Netflix also stopped paying the “Apple tax” over a year ago.

Mobile voting app Voatz, used by several states, was filled with security flaws

Above: Voatz, via The NYT

Last week, we looked at how a smartphone app meant to tabulate votes from the caucuses really screwed things up in Iowa. This week, MIT researchers took a look at mobile voting app Voatz, which has been used to tally votes for federal elections in parts of West Virginia, Oregon, Utah and Washington as part of various mobile voting pilot programs. The researchers found the app was riddled with security flaws that would let attackers monitor votes or even change ballots or block them without users’ knowledge. Attackers could also create a tainted paper trail, making a reliable audit impossible — despite Voatz’s promise of using blockchain technology to increase security. One security expert, speaking to VICE, called the app “sloppy” and filled with “elementary” mistakes.

Coming on the heels of the Iowa caucus mobile voting disaster, this latest news delivers another huge blow to the promise of mobile voting in the U.S.

This Week in Apps: Chinese giants take on Google Play, Iowa caucus disaster, TikTok’s power over App Store charts

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, we look at the app making headlines for causing a disaster in Iowa, TikTok’s power to move apps up the charts, all the news from Apple’s new betas, the plan from Chinese mobile giants to take on Google Play, subscription scams, plus app trends and other news.

Headlines

Iowa’s caucus app was a disaster

A smartphone app really screwed things up in Iowa. The app, built by Shadow Inc., was designed to help the Iowa Democratic Party tabulate votes from the caucuses. But instead of helping, the app failed, causing a massive delay of almost an entire day. According to The New York Times, the app was quickly put together in just the past two months — and wasn’t properly tested.

This Week in Apps: Apple’s record quarter, dating apps under investigation, Byte launches to problems

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, Apple released earnings and gave us hints about the power of its wearables market. Congress as begun investigating top dating apps. Google’s App Maker announced a shutdown is coming. The iPad turned 10 and people discussed where it’s going wrong.

We also take a look at Byte, the so-called Vine reboot. I’m not impressed. Not only did Byte launch with a comment spam problem, including pornbots, it’s also heavily filled with adult and sometimes dark humor. This includes videos featuring dick jokes, sex toys, drugs and jokes about child abuse, despite a 12+ age rating and many users who appear to be children.

Headlines

Apple reports blockbuster earnings, details the growth of wearables

This Week in Apps: Apple antitrust issues come to Congress, subscription apps boom, Tencent takes on TikTok

Welcome back to ThisWeek in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, there was a ton of app news. We’re digging into the latest with Apple’s antitrust issues, Tencent’s plan to leverage WeChat to fend off the TikTok threat, AppsFlyer’s massive new round, the booming subscription economy, Disney’s mobile game studio sale, Pokémon GO’s boost to tourism, Match Group’s latest investment and much more. And did you see the app that lets you use your phone from within a paper envelope? Or the new AR social network? It’s Weird App Week, apparently.

Headlines

This Week in Apps: App trends from 2019, Pinterest tops Snapchat, Disney+ hits No. 1 in Q4

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you to keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, we dig into App Annie’s new “State of Mobile 2019” report and other app trends. We’re also seeing big gains for TikTok in 2019 and Disney+ in Q4. Both Apple and Google announced acquisitions this week that have implications for the mobile industry, as well.

This Week in Apps: Apple’s record holiday, Pokémon Go’s staying power, a spying tool gets the boot

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever with a record 203 billion downloads in 2019a nd $119 billion in consumer spending, according to preliminary year-end data by App Annie. People spend 90% of their mobile time in apps and more time using their mobile devices than watching TV. Apps aren’t just a way to waste idle hours — they’re big business, one that often seems to change overnight.

In this Extra Crunch series, we help you to keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, we’re back to look at the latest headlines from the app world, including Apple’s record holiday 2019 on the App Store, a look at the staying power of AR hit, Pokémon Go, how the app stores handled a UAE spying tool, stalled Instagram growth in the U.S., and more.

This Week in Apps: the year and decade in review, gaming acquisitions and a Facebook OS

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with 194 billion downloads last year and more than $100 billion in consumer spending. People spend 90% of their mobile time in apps and more time using their mobile devices than watching TV. Apps aren’t just a way to waste idle hours — they’re big business, one that often seems to change overnight.

In this Extra Crunch series, we help you to keep up with the latest news from the world of apps, delivered on a weekly basis.

Headlines

The top apps of the year… and the decade

App Annie this week released its list of the year’s top apps. And this time around, it also included the top apps of the past 10 years in its analysis. Outside of games, Facebook dominated the decade, the firm reported. It ran the four most-downloaded apps of the decade, including Facebook (#1), Messenger (#2), WhatsApp (#3), and Instagram (#4). Other communication and social media apps were also among the most popular over the past 10 years, claiming seven out of the 10 top spots, including Snapchat (#5), Skype (#6) and Twitter (#10). Social video platforms TikTok and YouTube also placed on the list at #7 and #9, respectively. And yes, it’s pretty notable that TikTok — an app that only launched outside of China in 2017 — is one of the most-downloaded apps of the past decade. Meanwhile, even though dating app Tinder was the most profitable app this year, Netflix was the No. 1 app by all-time consumer spend over the past decade.

2019 app downloads and consumer spending

Related to its round-up of the top apps, App Annie also offered some preliminary data on downloads and consumer spending in 2019. Its current figures don’t include calculations from third-party app stores in China, (like those referenced above), which App Annie tends to provide in its annual State of Mobile report. Instead, App Annie reports we’re on track to see 120 billion apps from Apple’s App Store and Google Play by the end of 2019, a 5% increase from 2018. Consumer spending was also up 15% year-over-year to reach $90 billion, it says. Expect a full analysis to come in Q1 2020.

Facebook still sat at the top of the charts for 2019. The company’s Messenger app was the most downloaded non-game app of 2019, followed by Facebook’s main app, then WhatsApp. Tinder switched places with Netflix for the No. 1 spot on this chart — last year, it was the other way around. (For more details, TechCrunch’s full review is here.)

2019 in Mobile Gaming

According to a year-end report by GamesIndustry.biz, mobile gaming grew 9.7% year-over-year in 2019 to reach a market value of $68.2 billion. The gaming market as a whole was worth $148.8 billion, the report said. Smartphone games were the biggest piece of this figure, at $54.7 billion, compared with $13.4 billion for tablet games. That means smartphone games are still bigger than PC, browser PC games, boxed and downloaded PC games, and console games.

Big moves in cloud gaming

To beef up its new cloud gaming service Stadia, Google this week bought game development firm Typhoon Studios, who were set to release their cross-platform title and first game, Journey to the Savage Planet. Google had said it wants to build out a few different first-party studios to release content on Stadia, which is where this acquisition fits in. Meanwhile, Facebook this week acquired the cloud gaming startup, PlayGiga, which had been working with telcos to create streaming game technology for 5G.

Stadia has a big mobile component, as its controller can play games on compatible mobile devices like Pixel phones. Gaming has been a big part of Facebook’s mobile efforts, as not only a platform where games can be played, but also a place to watch live game streams, similar to Twitch. But the big gaming trend of the past year (which will continue into 2020) is cross-platform gaming — thanks to games like Fortnite, Roblox and PUBG Mobile, as well as devices like Nintendo Switch, gamers expect to continue playing no matter what screen they happen to be using at the time.

Apple Developer app expands support for China

Apple launched a dedicated mobile app for its developer community in November, with the arrival of the Apple Developer app, which was an upgraded and rebranded version of Apple’s existing WWDC app. The app lets developers access resources like technical and design articles, as well as read news, watch developer videos, and enroll in the Apple Developer program. Now that the program is open to China through the app, Apple announced this week.

From the app, developers in China can start and complete their Apple Developer membership and pay with a local payment method on their iPhone or iPad. They can also renew their membership, to keep their account active. Apple has been heavily investing in growing its international developer community by launching developer academies and accelerators in key regions, among other initiatives. Over the past year, Apple grew its developer community in China by 17%, the company earlier said.

So much for nostalgia, Rewound gets yanked from the App Store

We hope you downloaded this fun app when we told you to in last week’s column! Because now it’s gone.

Rewound, briefly, was a clever music player app that turns your iPhone into a 2000’s era iPod, complete with click wheel nav. The developer was able to sneak the app into the App Store by not including the actual iPod UI, which infringes on Apple’s own product design. Instead, the UI pieces were hosted off-site — on Twitter accounts, for example. Users could find them and download them after they installed the app. Technically, that means the App Store app itself wasn’t infringing, but Apple still kicked it out. The developer also charged a fee to access the Apple Music features, which may have been another reason for its removal.

It’s no surprise Apple took this step, but the developer seems confused as to how the app could be approved then pulled later on, even though it hadn’t changed. That’s actually par for the course for Apple’s subjective, editorial decisions over its App Store, however. Now Rewound, which has 170K+ users after only a few days, will focus on a web app and Android version.

Facebook is building its own OS so it can ditch Android

This Week in Apps: Apple Arcade’s new franchise, Fortnite takes on Google Play, the Disney+ app footprint

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with 194 billion downloads last year and more than $100 billion in consumer spending. People spend 90% of their mobile time in apps and more time using their mobile devices than watching TV. Apps aren’t just a way to waste idle hours — they’re big business, and one that often seems to change overnight.

In this Extra Crunch series, we help you to keep up with the latest news from the world of apps.

This week, we’re taking a look at Apple Arcade’s new gaming franchise, Fortnite maker Epic Games calling out the Google Play Store for its monopolistic practices, Android’s new AR features, Disney+’s one-month app footprint, and more.

Headlines

Apple Arcade scores a big sports game franchise, “Ultimate Rivals”

Apple Arcade launched in September offering over 100 games for $4.99 per month. Since launch, the service stays fresh by adding new releases on a regular basis. This week, Apple touted one of Arcade’s biggest wins to date — an all-new sports franchise from Bit Fry Game Studios, called “Ultimate Rivals.” The new game brings together athletes from across hockey, basketball, football, baseball, and soccer to play in a licensed video game that’s a first for the mobile gaming industry. The debut title in the franchise, out now on Apple Arcade, is “Ultimate Rivals: The Rink,” which lets players choose from over 50 athletes to compete in two-on-two hockey matches.

For example, you could pit Alex Ovechkin and Alex Morgan against De’Aaron Fox and Jose Altuve or Skylar Diggins-Smith and Wayne Gretzky, Apple says.

The game was made possible by Bit Fry’s groundbreaking licensing deals with nine pro sports organizations,  the NHL, NHL Players’ Association (NHLPA), NBA, National Basketball Players Association (NBPA), MLB, MLB Players Association (MLBPA), NFL Players Association (NFLPA), Women’s National Basketball Players Association (WNBPA), the USWNTPA, as well as Wayne Gretzky.

Next spring, the Bit Fry will launch “Ultimate Rivals: The Court” as the next title in the series.

The franchise is a big win for Apple Arcade, which doesn’t yet have many sports-themed titles. In fact, with the addition of “Ultimate Rivals,” it now has only a half dozen. And because of the numerous pro sports deals, the game has the potential to appeal to a wider audience.

Fornite tries to bypass the Google Play Store’s 30% cut

This Week in Apps: Black Friday’s boost, security news and the year’s biggest apps

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all. What are developers talking about? What do app publishers and marketers need to know? How are politics impacting the App Store and app businesses? And which apps are everyone using?

This week we look at how the Black Friday weekend played out on mobile (including which non-shopping category that saw a boost in revenue!), as well as a few security-related stories, TikTok’s latest bad press, plus Apple and Google’s best and most downloaded apps of 2019, and more.

Headlines

80% of Android apps are encrypting traffic by default

Google gave an update on Android security this week, noting that 80% of Android applications were encrypting traffic by default, and that percentage was higher for apps targeting Android 9 or higher, with 90% of them encrypting traffic by default. Android protects the traffic entering or leaving the devices with TLS (Transport Layer Security). Its new statistics are related to Android 7’s introduction of the Network Security Configuration in 2016, which allows app developers to configure the network security policy for their app through a declarative configuration file. Apps targeting Android 9 (API level 28) or higher automatically have a policy set by default that prevents unencrypted traffic for every domain. And since Nov. 1, 2019, all apps (including app updates) must target at least Android 9, Google says. That means the percentages will improve as more apps roll out their next updates.

Black Friday boosted mobile game revenue to a record $70M

U.S. sales holiday Black Friday wasn’t just good for online shoppers, who spent a record $7.4 billion in sales, $2.9 billion from smartphones. It also boosted iOS and Android mobile game revenue to a single-day record of $69.7 million in the U.S., according to Sensor Tower. This was the most revenue ever generated in a single day for the category, and it represents a 25% increase over 2018. Marvel Contest of Champions from Kabam led the day with approximately $2.7 million in player spending. Two titles from Playrix — Gardenscapes and Homescapes — also won big, with $1 million and $969,000 in revenue, respectively.

These increases indicate that consumers are looking for all kinds of deals on Black Friday, not just those related to holiday gift-giving. They’re also happy to spend on themselves in games. Mobile publishers caught on to this trend and offered special in-game deals on Black Friday which really paid off.

Did Walmart beat Amazon’s app on Black Friday?

Sensor Tower and Apptopia said it did. App Annie also said it did, but then later took it back (see update). In any event, it must have been a close race. According to Sensor Tower, Walmart’s app reached No.1 on the U.S. App Store on Black Friday with 113,000 new downloads, a year-over-year increase of 23%. Amazon had 102,000 downloads, making it No. 2.

Arguably, many Amazon shoppers already have the app installed, so this is more about Walmart’s e-commerce growth more so than some ding on Amazon.

In fact, Apptopia said that Amazon still had 162% more mobile sessions over the full holiday weekend — meaning Amazon was more shopped than Walmart.

More broadly, mobile shopping is still huge on Black Friday. The top 10 shopping apps grew their new installs by 11% over last year on Black Friday, to reach a combined 527,000 installs.

Report: Android Advanced Protection Program could prevent sideloading

Google’s Advanced Protection Program protects the accounts of those at risks of targeted attacks — like journalists, activists, business leaders, and political campaign teams. This week, 9to5Google found the program may get a new protection feature with the ability to block sideloading of apps, according to an APK breakdown. What’s not yet clear is if program members will have the option to disable the protection, but there are some indications that may be the case. Another feature the report uncovered appears to show that Play Protect will automatically scan all apps, including those from outside the Play Store. This won’t affect the majority of Android users, of course, but it is an indication of where Google believes security risks may be found: sideloaded apps.

Bug hunter suggests Security.plist standard for apps