Snapchat’s AR technology comes to the real world with ‘AR Mirrors’

Snap today offered an update on its AR Enterprise Services (ARES), the company’s recently announced initiative focused on providing AR tools and expertise to businesses who want to leverage Snapchat’s technology in their own websites and apps. At its Partner Summit on Wednesday, the company showed partners its Shopping Suite, which includes features like AR Try-On and 3D product viewing, among other things, and announced a new offering called AR Mirrors that aims to bring AR tech to physical screens in the real world.

Coca-Cola is using the tech to make an AR-enabled vending machine and other retailers, including Men’s Wearhouse and Nike, have tested the product, Snap said, noting the tech would now become part of ARES.

The company first detailed its Shopping Suite during ARES’ official unveiling in March, explaining how businesses can utilize its features on their e-commerce sites and apps. Among the nearly half-dozen features included in the suite are those that let users view products from all angles, get fit and sizing recommendations based on their body shapes, and others to leverage AR experiences to virtually try-on things like apparel, accessories, or footwear. Snap noted customers using the suite of tools included sunglasses seller Goodr, clothing company Princess Polly and Mongolian manufacturer Gobi Cashmere, to name a few.

Snap noted that Goodr found their customers were 81% more likely to add products to their cart after using AR Try-On. They also saw a 67% uplift in conversion for mobile device users, leading to a 59% increase in revenue per shopper. Princess Polly delivered over 50 million fit and sizing recommendations and saw a 24% lower return rate when they used Snap’s technology. Gobi reported Snap’s features led to 4x conversions.

Also demoed today was Live Garment Transfer, a tool that makes AR asset creation easier for retailers by allowing them to upload 3D assets in Lens Studio. The retailers can create a Lens that applies a 3D animated garment on top of what users are wearing in real-time, without special assets being needed.

Image Credits: Snap

Businesses access the Shopping Suite solution via a front-end dashboard and backend infrastructure where they create and manage their AR assets, build AR experiences, manage 3D asset catalogs, and implement the Shopping Suite SDK. Meanwhile, Snap provides an in-house team that helps clients with onboarding and using the suite’s features.

Now, Snap’s ARES business line will expand to include another new option, with the launch of AR Mirrors, announced today.

This offering brings AR features to physical spaces and events, Snap says, allowing customers to play with AR out in the real world — like in physical retail stores, for example. The product is focused on engaging customers and enhancing the in-store experience, though it may not become a significant business given the sort of one-off nature of these types of experiences.

Image Credits: Snap

Snap says Men’s Wearhouse and Nike have used its AR Mirrors in stores. It currently has an AR Mirror in a Men’s Wearhouse store to get shoppers ready for prom and wedding season and says Nike, who was the first pilot tester last fall, will later this year test AR Mirrors for footwear in stores.

The company additionally cited studies that found brands using AR in stores were 82% more likely to be recommended and 85% more likely to inspire future purchases.

Image Credits: Snap

Snap added it’s now working with Coca-Cola on an AR-enabled vending machine where users can step up and use hand gestures to control what’s on the screen. The machine is a prototype but is designed to blend the physical and digital experience together, the company said.

Read more about Snap Partner Summit 2023

Snapchat’s AR technology comes to the real world with ‘AR Mirrors’ by Sarah Perez originally published on TechCrunch

Walmart-backed payments giant PhonePe makes e-commerce push

In a move reminiscent of its successful early bet on the government-backed UPI network seven years ago, PhonePe, India’s leading mobile payments app, is now setting its sights on the e-commerce sector.

The Bengaluru-based startup, backed by retail giant Walmart, on Tuesday launched a hyperlocal commerce app, called Pincode, that is powered by the Open Network for Digital Commerce (ONDC), an Indian government initiative striving to democratize the e-commerce landscape by offering a zero-commission platform.

Pincode will work with local shops and is going live initially in Bengaluru, PhonePe executives said at a press conference on Tuesday. The startup, which also counts General Atlantic and Tiger Global among its backers, plans to slowly expand to more cities and amass 100,000 orders a day by end of the year.

Pincode currently focuses on categories such as grocery, medicines, food, electronics and home decor.

ONDC, a non-profit firm that was set up by India’s commerce ministry in 2021, is an “interoperable” network, where buyers and sellers can do business regardless of service they use, disrupting the consumers’ reliance on using proprietary services run by Amazon and Flipkart.

“This is the UPI moment for e-commerce,” said Sameer Nigam, co-founder and chief executive of PhonePe. “I think there is legitimate friction in the e-commerce industry. Would we have entered the e-commerce industry had ONDC not happened? Absolutely not.”

Scores of industry players including the 48-year-old retailer Sangeetha Mobiles, and restaurants are hoping that ONDC makes a dent in the market and forces incumbents to lower their fees, their executives said.

Walmart-backed fintech giant PhonePe makes e-commerce push

PhonePe’s Pincode app. Pincode is a popular English word for zipcode in India. Image credits: PhonePe

“Pincode is a brand-new shopping app and offers a revolutionary new approach to e-commerce, which puts all the local stores and sellers at the heart of the digital shopping growth story. Pincode is built on the ONDC network, which allows us to generate demand for merchants digitized by various seller platforms in an inclusive manner, while creating new opportunities for growth and driving innovation at scale,” he added.

PhonePe, valued at $12 billion, signing up to ONDC is remarkable in a number of ways.

  1. In the Walmart-backed app, ONDC is courting a major player. The network so far largely been ignored by the major giants such as Amazon, Google and Facebook
  2. Even as PhonePe assumes over 50% of all transactions value on the UPI network, the company has been hunting for other avenues to generate revenue. PhonePe has recently said in recent quarters that it will use its large platform to cross-sell insurance and other services
  3. PhonePe, which was acquired by Flipkart in 2016, separated from the e-commerce giant last year. Even as Flipkart doesn’t plan to get into mobile payments, TechCrunch previously reported, it’s interesting that PhonePe wants a slice of the e-commerce market

PhonePe said it will “invest significant effort” in Pincode and in “enabling every Indian shopkeeper spread across every nook and corner, over the next few years.”

India’s e-commerce market, currently dominated by Flipkart and Amazon, is estimated to be worth $133 billion by 2025, according to wealth manager Sanford C. Bernstein. ONDC poses a major disruption to the e-commerce sector, according to Morgan Stanley, but it still has a few things that need to be ironed out.

“We see execution challenges… such as in the ability to bridge the trust deficit between sellers and buyers, and provide real- time availability data for inventory management,” they wrote in a recent report.

Walmart-backed payments giant PhonePe makes e-commerce push by Manish Singh originally published on TechCrunch

Snap is offering its AR tools to enterprise customers

Snap users are already quite familiar with the company’s expertise in AR thanks to Lenses and Filters. Now, the social media company is unveiling AR Enterprise Services (ARES) to offer those tools to businesses. As part of the launch, Snap is offering a “Shopping Suite” to brands that can help them get more customers.

The company said that more than 250 million people engage with AR on the platform every day. For comparison, Snapchat has 375 million daily active users. Last year, it claimed that since January 2021 users have tried shopping-related AR lenses more than 5 billion times. The company didn’t provide an updated figure.

The company’s partners use AR Lenses to let people try on different apparel and accessories. They include Amazon and Walmart-owned Indian e-commerce giant Flipkart.

Snap’s new Shopping Suite SaaS product offers four features: AR try-on to virtually try new styles of clothing, footwear, and accessories. Users can also upload an image of themselves and see how these items might look on them; 3D viewer to look at a product from all angles; fit and sizing recommendation tech based on the users’ body shapes; enterprise manager to host and manage all digital assets, create AR experiences using Snap’s SDK, and look at performance analytics; and help from the Snap’s team to customize client’s solutions.

Companies can integrate these features directly into their apps or websites, so customers can engage with them while checking out products.

Image Credits: Snap

The social media platform has been building up to this for a while. In 2021, it acquired Fit Analytics, a start-up that helped customers find the right size of apparel and footwear from online retailers. The same year, it added commerce-related features to its AR Lens creator studio. In April 2022, Snap introduced tools for virtual try-on and converting images into 3D assets. These were made possible by Snap’s acquisitions of Forma and Vertebrae. It also launched the Lens Cloud back-end service for lens developers. Now, the company is combining all this into a package for enterprise customers.

“Over the last decade, we’ve been hard at work bringing fun and personal AR experiences to Snapchatters. In the next decade, we’re excited to take our world-class AR technology to business’ websites and apps. We look forward to making the shopping experience more delightful for consumers and transforming businesses around the world with AR Enterprise Services,” Jill Popelka, Head of AR Enterprise Services at Snap, said in a statement.

Image Credits: Snap

Snap has been testing the SaaS offering with some customers already. These include sunglasses seller Goodr, clothing company Princess Polly, and Mongolian manufacturer Gobi Cashmere. Snap claimed that these retailers have seen higher conversion rates, better engagement with products, and lower return rates.

The company’s results for Q4 2022 showed that revenue was flat year-over-year and it registered a net loss as compared to a profitable quarter in Q4 2021. The company has been taking steps to return to a cash flow-positive state with different monetization strategies. Last June, it launched the Snapchat+ subscription plan, which now has more than 2 million paid users.

Snap is buoyant about its enterprise offerings. The company quoted a survey saying 92% of Gen Z users are comfortable using AR shopping features. A combined study from Publics media and Snap suggests that the AR Retail market will have a project value of $1.2 trillion by 2030.

Snap is offering its AR tools to enterprise customers by Ivan Mehta originally published on TechCrunch

Ex-Flipkart exec’s Flash app wants to be an inbox for your e-commerce needs

Email inboxes are tricky tools because over time they become hard to manage and users have to spend a lot of time searching for what they are trying to find. And if you have been using one email address everywhere, it’s also painful to change that at a later stage. Email tools often fail to identify different kinds of emails and group them properly. India-based startup Flash is attempting to solve it by creating a solution (read email ID) that you can use for all e-commerce needs — and it will even reward you to use the service.

Flash — which is available on both iOS and Android — lets you create an email ID (with @flash.co domain) that you can use on all shopping platforms, and in return, earn rewards such as coupons and cashback. Once you download the app from the Play Store or the App Store, you can sign up with a new email ID and use it across all platforms to shop for things. After placing an order, you can also track multiple shipments from within the app.

Image Credits: Flash

The inbox is divided into two parts: Handpicked and Others. The Handpicked inbox has important emails such as order delivery updates and sign-up verifications while the Other section carries promotional emails. In my usage in the last few weeks, I noticed that some sign-up/verification emails ended up in the Other inbox. The startup said it is still ironing out its filtering algorithm to avoid that.

Flash’s email inbox is rudimentary at this moment. You can only forward or reply to emails. Flash said that next month, users will have features like archive, auto-forward, and flags.

Image Credits: Flash

Apart from creating a new inbox for e-commerce, the app also lets you connect with your Gmail inbox. This allows the app to build a summary of your orders in the last 12 months and show a report of your e-commerce expenses. Plus, the app also fetches orders for shipment tracking from your Gmail account.

Rewards

Almost all e-commerce and payment services in India have offered some kind of reward to users to boost engagement and retention. Flash has a couple of types of rewards up its sleeve, too. First, it provides cashback on its own for completing certain orders or signing up for some services with a @flash.co email address.

It also has special coupons through brand collaborations with Walmart-owned Myntra, Puma, pharmacy platform Pharmeasy, and Warburg Pincus-backed electronics brand Boat. Discount coupons are standard practice in the Indian e-commerce market. Google Pay, Paytm, and Tiger Global-backed Cred offer a ton of these coupons in different shapes and forms. But often they have a lot of caveats attached to them.

Image Credits: Flash

Flash is also providing rewards for certain “streaks” — shopping several times through a certain brand or placing orders across a particular category in a defined time period. This will let users earn a mix of rewards from Flash and brands both. The startup provides 1 Flash coin to 1 rupee conversion for rewards. Users can deposit money directly into their bank accounts by linking their UPI (Unified Payment Infercae) IDs — which is India’s indigenous payment network.

The company

Flash was founded by Ranjith Boyanapalli, a former Flipkart executive, in April last year. The company raised $5.8 million in seed funding in November from a bunch of investors including Global Founders Capital (GFC), White Venture Capital, and Zinal Growth with participation from the likes of Flipkart founder Binny Bansal, Cred’s Kunal Shah, Udaan’s Sujeet Kumar and Groww’s Lalit Keshre.

Before starting Flash Boyanapalli was a senior VP at Walmart-owned Flipkart and managed the company’s fintech and payment verticals there. In a call with TechCrunch, he said there’s a huge value in leveraging the data of online shoppers by making use of it to provide value to consumers. Flash’s idea is rooted in taking advantage of cross-merchant data intelligence through a single email ID, he said.

“We are targeting around 25 million power shoppers in India who shop from multiple merchants every year and have a major contribution in terms of market spend in the country’s e-commerce market,” Boyanapalli said.

One of the challenges these shoppers face is excessive spamming of inboxes by different merchants, he said. Plus, it’s hard to track orders through emails. Notably, Gmail has rolled out order tracking capabilities, but it’s limited to certain geographies for now. For brands, it’s harder to engage customers as they are bombarded with coupons, which results in lower conversion rates. Boyanapalli said Flash is trying to solve all these problems through one app.

There are plenty of e-commerce apps in both India and the US that offer either order tracking or rewards including Shopify’s Shop app, Groupon, and Cashkaro. But Flash believes that it has an advantage because it brings all of these functions together in one app.

India’s e-commerce market is set to double in size to over $130 billion by 2025, according to Bernstein, and the startup is trying to target people who will contribute most to those figures. But the vast majority of those people make purchases through Amazon India and Flipkart, services that currently are not playing ball with Flash for any rewards program.

What’s ahead?

After this launch, Flash is focused on rolling out features such as monthly reports, inbox search, email labeling, archiving, and auto-forwarding in the next few months. The company is also building its own “Login with Flash” authentication mechanism that e-commerce partners can integrate into their service.

Apart from feature rollouts, the startup is also thinking about category expansion by tuning its product for travel and OTT (Over the air) services purchases. So in the future, the app could let you manage all your tickets and subscriptions. Flash is also gearing up to launch its offerings in the US this year, where the e-commerce market is much bigger than that of India — both in terms of high-value shoppers and gross revenue.

Ex-Flipkart exec’s Flash app wants to be an inbox for your e-commerce needs by Ivan Mehta originally published on TechCrunch

DoorDash is adding support for cash — but not in its main app

Restaurant delivery service DoorDash announced today it will begin to support the ability for customers to pay with cash for their online orders. But there’s a catch — the feature is only being rolled out to DoorDash’s white-label delivery solution for restaurants, DoorDash Drive, which allows restaurant owners to offer delivery from their own website or app while tapping into DoorDash’s courier network. The company says that, during tests, Chinese restaurants and pizza shops have been early adopters of the feature.

In fact, when enabled, nearly 20% of pizza orders in the U.S. fulfilled through its DoorDash Drive solution have been paid for using cash, the company said.

The pay-with-cash option is meant to cater to customers who aren’t necessarily comfortable sharing their payment card information online and prefer to use cash as well as the underbanked who may not have access to online payment options. Despite the rise in e-commerce and digital payments, there’s still a sizable demographic who continues to use cash, when possible. Other tech giants and retailers in the U.S., like PayPal, Walmart, and Amazon have similarly targeted this market in years past by offering ways to shop online, then pay with cash.

Cash payments are often preferred by drivers, as well, as they’re able to go home that night with tips that can be spent immediately, rather than needing to wait for a bank transfer. Plus, DoorDash says drivers can keep the full tip amount — they don’t have to engage in any tip-sharing with the restaurant or the delivery company itself. For this reason, some customers prefer to tip in cash, too, as they know their driver will get the full tip amount — something that’s not always the case with online ordering and delivery services.

DoorDash says Dashers will be required to opt-in to begin accepting the new Cash on Delivery option but will be able to opt out at any time without that impacting their ratings. Ahead of its public debut today, 75% of DoorDash’s U.S. Dashers chose to accept cash orders and nearly 500,000 completed at least one cash delivery over the past year. The service was tested for over a year before today’s official nationwide launch.

However, despite the interest in cash payments, DoorDash said that it’s not enabling a cash option in its own app, noting that customers expect to pay with a credit card when ordering directly from DoorDash itself.

We understand that while DoorDash Drive charges a flat delivery fee per order with no commissions, Cash on Delivery orders may have an “incremental” per-order cost.

The company also said it’s been iterating on feedback from restaurant partners, particularly pizza chains where order timeliness is key. Among the improvements, DoorDash is focused on better delivery times and accuracy and ensuring Dashers have pizza Hot Bags for their orders. (Currently, only three-quarters of pizza deliveries used pizza-specific Hot Bags, DoorDash admitted). DoorDash added it’s working to improve communication tools for operators and drivers and giving restaurants a way to send order updates to customers via text.

The changes follow a number of other new features for DoorDash customers and drivers on its main apps, including safety features, an option to return packages, bundled orders, plus an expanded partnership with Starbucks, among other things.

DoorDash is adding support for cash — but not in its main app by Sarah Perez originally published on TechCrunch

Target will allow you to return items from your car starting this spring

Curbside pickup of groceries and other big-box retailer goods had been growing for years then boomed during the pandemic, reaching mainstream adoption. Now, Target is taking the opportunity to offer more services through its Drive Up curbside option, with this week’s announcement that it plans to allow customers to return new, unopened items from the convenience of their car.

The launch could prompt rival retailers to offer support for returns through their curbside pickup services as well, as the addition could give Target a competitive advantage in the market. The convenience of the service could prompt consumers to shop at Target over others if they knew they wouldn’t have the hassle of going inside the store and standing in line to return items that didn’t work out.

The retailer shared the news earlier this week through a newsroom post but was light on the details. We spoke to Target to get more information about the coming service and how curbside returns would work.

As the company explained, Drive Up Returns would be useful for a range of customers, and particularly those with kids or pets in tow, those with disabilities, or anyone else who wanted to be able more easily return items from the comfort of their car. Typically, these customers would have to park and go inside the store to the customer service counter, where there’s often a line. Or, as in the case with many online orders, they’d have to re-package the item and drop it off with a mail carrier to be shipped back.

By using the no-charge Drive Up Returns service, the customer would instead simply hand over their item to a Target employee and receive their refund quickly.

Richmond Drive Up

 (Anthony Rathbun/AP Images for Target)

The service, however, is not yet widely available, Target tells us, but will begin rolling out this spring to stores across the U.S. This rollout is expected to be completed by the summer, reaching Target’s nearly 2,000 nationwide locations. Customers will be able to check their store’s local website to see if their location offers the service as Drive Up Returns scales.

Target notes curbside returns had been extensively piloted across select markets with both staff and customers, so some of its stores will already have access to Drive Up Returns as of now. We understand Target won’t be hiring additional staff to enable curbside returns, but will instead use its existing team members.

The option to start a Drive Up Return will be accessed through the Target mobile app, similar to how Drive Up itself is today. But it will have a limitation — the returns will only be available through the app for purchases made through the customer’s Target.com account, whether items were purchased in-store or online. That means it will be easier for Target cardholders or those who scan their barcode at checkout to take advantage of Target’s Circle rewards to use this option. Meanwhile, customers who paid cash and have only a printed receipt would still need to park and go inside to handle their returns.

In addition, the service is designed only for new, unopened items that are being returned within 90 days of purchase, or up to a year for Target-owned brands. Returns of items because of defects or other more complicated issues may still require going inside the store.

The money from the return will be refunded back to the customer’s original form of payment, Target says.

This is a notable change to how a key aspect of commerce today operates. Many retailers prefer their customers to enter the store for returns as it may prompt further purchases. Retailers often place displays near the store’s entry to tempt customers to shop for grab-and-go items, seasonal promotions, or to market deals.

Kohl’s, for instance, even leverages its position as an Amazon return drop-off location to its advantage. It places its Amazon returns desk in the back of its store, forcing customers to wander its aisles before being able to return their items. It then prints a receipt with an in-store discount to encourage consumers to shop at its store instead — which many often will, if they weren’t satisfied with their Amazon purchase and are still looking for a replacement. During the pandemic, Kohl’s said it added 2 million customers in 2020, thanks to its Amazon returns partnership.

Target, then, is risking losing out on this incremental purchase revenue by making returns a curbside service. But it could potentially capture more customer interest upfront, as it develops a reputation as a more convenient place to shop, compared with the competition.

The new service was announced this week alongside Target’s fourth-quarter earnings where the retailer beat Wall Street expectations for the first time in a year, with $31.4 billion in revenue versus the $30.72 billion expected. But the quarter only delivered a slight 1% year-over-year lift in sales. The company attributed the lackluster growth to current economic conditions which saw consumers focused more on necessities, noting that grocery, beauty, and household essentials were driving its sales.

Target has a history of leveraging technology innovations to modernize the shopping experience for its customers, including its Drive Up service which expanded nationwide in 2019. It added fresh grocery pickup in 2020 and adult beverages the following year. The changes required store remodels in some cases to address these new consumer shopping behaviors. It also acquired Shipt for $550 million in 2017 to enable grocery delivery for its customers, which is now integrated with its website and app.

Target has tested other means of utilizing Drive Up, too like bringing Starbucks orders to customers’ cars. During its earnings call, the company referenced the Starbucks pilot but didn’t offer a timeline for its rollout.

“This is what it means to be a truly omnichannel retailer, giving our guests the flexibility, ease, and convenience to shop the way that works best for them and scaling capabilities across every facet of our business,” Target CEO John Mulligan told investors about the new returns service. “Online, in-store, Drive Up, it doesn’t matter how they choose to shop with us. We’re here to make their Target run better than ever.”

 

Target will allow you to return items from your car starting this spring by Sarah Perez originally published on TechCrunch

Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

Hexa, a 3D asset visualization and management platform, today announced that it closed a $20.5 million Series A round from Point72 Ventures, Samurai Incubate, Sarona Partners and HTC. CEO and co-founder Yehiel Atias said that the cash will be put toward product development and expanded customer acquisition efforts well into 2023.

HTC’s participation in the round might seem curious. After all, the company was once one of the world’s largest smartphone manufacturers — not exactly entrenched in the 3D modeling space. But HTC’s focus has increasingly shifted over the years from mobile to VR, and it evidently sees Hexa as aligned with its current — and perhaps even future — lines of business.

“The new funding will be used to support our existing customer expansion and keep up with the flow of new customers that are being onboarded. We conducted an early round due to tripling our customer base in 2023,” Atias told TechCrunch in an email interview.

Hexa’s roots can be traced back to 2015, when Atias was working in the retail industry for brands like Walmart and H&M. He — like most people — quickly came to realize that the dressing room experience translated poorly to e-commerce. Atias co-launched Hexa with Ran Buchnik and Jonathan Clark first as a virtual dressing room platform aimed at bridging the massive disconnect. But he later pivoted the business into a general-purpose tech stack for VR, AR and 3D-model-viewing experiences.

“With a combination of AI-powered technology and human artistry, Hexa can help brands and retailers to create, manage and distribute 3D models that can be used for a variety of use cases, including 3D models, AR experiences, lifestyle photos, 360-degree views and promotional videos,” Atias said. “The major value for our client is that they gain the ability to scale quality 3D projects in a short amount of time. They also can manage and assess the impact of their 3D content through our platform.”

Hexa

Image Credits: Hexa

Lest you think it’s a new idea, there’s an entire cohort of companies out there developing platforms for 3D asset management. Mark Cuban and former Oculus CEO Brendan Iribe recently backed VNTANA, whose product allows users to view shoppable objects in AR and try on items virtually. South Korea’s RECON Labs helps shoppers visualize products by creating 3D models in AR. Emperia helps brands like Bloomingdale’s build shopping experiences in VR. Even Snap’s gotten in the game recently, launching an AR toolkit to turn photos into 3D assets.

So what differentiates Hexa? Atias says it’s the expertise on — and robustness of — its service. Hexa customers can upload an image or have Hexa’s API automatically fetch images from a website. Then the company’s engineers, using AI-assisted tools, create 3D assets and models from the images.

Throughout the process, customers can provide feedback directly on the models, ask questions of Hexa’s engineers and prep the models for use on the web or in AR and VR experiences. Hexa also provides a range of 3D viewer apps for customers to use, including ones for the web and AR, plus code that can be used to insert models into social media posts and video games.

“Since we need to comply with the clients’ server requirements and verify our 3D assets are identical to the source imagery we’ve been provided, a lot of manpower needs to be invested to answer the scale of Hexa’s production,” Clark said via email. “A lot of effort has been done to solve this aspect, as well, and today, Hexa is able to align the 3D asset with the source imagery and thus ensure the asset complies at a pixel and voxel level.”

AR and VR shopping experiences might not have reached most people (at least according to one survey), but Atias believes there’s a large market to be won. Already, he says, 60-employee Hexa has managed to win the business of over 40 brands, including Amazon, Macy’s, Logitech and Crate & Barrel — and raise $27.2 million in total capital.

There might indeed be a growing interest in virtual retail venues, particularly those of the AR variety. Some 48% of respondents to a McKinsey survey said they’re interested in using “metaverse” technology (i.e., AR and VR) to shop in the next five years. In turn, 38% of marketer respondents said they are using AR in 2022, up 15 percentage points from 2017’s 23%.

“Our main competition is animation and graphics studios that use a manual and outdated tech stack,” Atias said. “Much like the gaming industry, the 3D and e-commerce space enjoyed a strong tailwind, becoming a must-have for any organization … Hundreds of millions of users use our technology and engage with our content on a daily basis.”

Hexa raises $20.5M to turn images into 3D objects for VR, AR and more by Kyle Wiggers originally published on TechCrunch

Walmart sells e-commerce outdoor retailer Moosejaw after acquiring it in 2017

Walmart is selling e-commerce outdoor retailer Moosejaw to Dick’s Sporting Goods after purchasing it six years ago. The financial terms of the deal, which is expected to close in March, were not disclosed. Walmart acquired Moosejaw for $51 million in February 2017 to bolster its e-commerce offerings. At the time, the deal was seen as another entry point into apparel for Walmart.

“Moosejaw joined the Walmart family to expand our assortment and expertise in the specialty outdoor category, and make Moosejaw accessible to more customers,” a Walmart spokesperson told TechCrunch in an email. “Since acquiring Moosejaw, Walmart.com has grown from 70 million to hundreds of millions of items. While Moosejaw operated as a standalone business, it was able to leverage Walmart’s scale and customer reach to propel the Moosejaw Madness. We’re excited about this new opportunity for Moosejaw to reach even more athletes and outdoor enthusiasts in its mission to make the outdoors more inclusive.”

The Michigan-based outdoor retailer was founded in 1992 and operates an e-commerce platform that sells outdoor apparel and gear. Moosejaw also operates brick-and-mortar locations in Arkansas, Colorado, Illinois, Kansas, Michigan and Missouri.

By acquiring Moosejaw, Dick’s Sports Goods is likely looking to grow its e-commerce channels while also getting access to a loyal customer base.

“We admire what Moosejaw has accomplished over the past 30 years as leaders in the outdoor industry and look forward to the opportunity to share insights and learn from one another,” said Todd Spaletto, the president of Public Lands and a senior vice president at Dick’s, in a press release. “We believe there’s potential to grow the Moosejaw business and provide compelling experiences and an expanded product assortment to its millions of loyal customers.”

When Walmart bought Moosejaw back in 2017, it was looking to beef up its portfolio of digital brands under Marc Lore and went on a sort of M&A spree. The sale indicates that Walmart may be struggling to integrate direct-to-consumer brands into its larger business.

It’s worth noting that Moosejaw isn’t the first e-commerce brand that Walmart has purchased and then sold. In 2017, the company acquired womenswear sit ModCloth and then ending up selling it in 2019 to investment firm Go Global. Around the same time, Walmart acquired lingerie retailer Bare Necessities, and then sold it to global manufacturer and marketer Delta Galil in 2020. The company also purchased online footwear retailer ShoeBuy in 2017 and then sold it in 2020 to private investment firm CriticalPoint Capital.

Walmart sells e-commerce outdoor retailer Moosejaw after acquiring it in 2017 by Aisha Malik originally published on TechCrunch

Triple Whale raises $25M for its Shopify data platform

Shopify powers a massive number of e-commerce sites, so it’s also no surprise that there is a vast ecosystem of tools around it that help these merchants manage all aspects of running their stores. Triple Whale, a Columbus, Ohio-based startup, focuses on providing Shopify store owners with a single platform that brings together all of their analytics into a single service to help them improve their conversion numbers and get better insights into their marketing campaigns. Using all of this data, the team is now also starting to build smart, AI-based tools on top of it.

The company today announced that it has raised a $25 million Series B round from NFX and Elephant, with strategic participation from Shopify itself. That’s on top of the company’s 2022 $24 million Series A round (led by Elephant) and its $2.7 million seed round (led by NFX). To raise this much these days, startups have to show considerable traction. The team says it saw 1,400 percent year-over-year growth, with over 5,000 brands now using its service. The company notes that these brands generated over $14 billion in sales last year.

Image Credits: Triple Whale

Triple Whale was co-founded by AJ Orbach (CEO), Ivan Chernykh (CTO) and Maxx Blank (COO). Orbach and Blank, who grew up together in the same neighborhood in Jerusalem, came into the Shopify ecosystem by running their own brands and stores on the platform, with Chernykh joining them at Triple Whale as their technical co-founder. The idea behind Triple Whale was to take a lot of the processes they used to run their stores and turn them into a product.

“I took the spreadsheets that I was using to track my ad spent and the overall KPIs that I needed to watch, and we took that and we productized it and made it into a mobile app that a lot of people liked,” Orbach explained. “We took a lot of the playbook from what we learned in D2C with influencer marketing and really applied it to a community that we found on Twitter — which was very influential in the D2C space and we used that playbook to get a lot of the traction.”

Just around this time in late 2020, Apple launched iOS 14 and with that, it’s new privacy features. This meant that many store owners couldn’t rely on the data they were getting from Facebook anymore, so Triple Whale built a new attribution system for them (dubbed Pixel) which is now at the core of its platform.

AJ Orbach (CEO), Maxx Blank (COO) and Ivan Chernykh (CTO)

“The data coming from Facebook was just a mess. There was no way we could make any sense of it. And so we said, we have to build attribution,” explained Blank. “First of all, our clients are suffering because they don’t have visibility, but also, if we want to start building automation, we need to correct data.”

With Pixel, Triple Whale can offer first-party attribution and real-time data for merchants, but what the team is now focused on is building out its automation, machine learning and generative AI-based tooling around that. Some of that is pretty straightforward, like its new rules engine and ‘AI Timing’ feature which helps merchants automate their media buying, for example.

“We will give you the best time to buy over the week based on your data and then you’ll be able to use our rules engine to, for example, shut the ad off between 12 and 6 at night so you don’t waste money,” Blank explained.

Image Credits: Triple Whale

Using generative AI, the team also plans to soon launch new services that will help merchants generate ad copy and images. It’s also soon launching a new tool, Lighthouse, which looks for anomalies (maybe a product is selling significantly faster than usual) and then alerts users and recommends potential actions to capitalize on this.

As the founders noted, the core idea was always to offer a centralized data platform, a layer of visualization on top of that and then automation tools that help users leverage this data to grow their businesses.

The team tells me that many of the brands on its service are currently generating between $1 million and $50 million per year. But with many larger brands now also starting to use its service, the team is also starting to look into how it can best serve these larger customers. The company’s pricing is based on which tools a merchant wants to use, but its full-stack suite currently sells for $400/month, with the dashboard without Pixel attribution costing $100/month.

“Triple Whale has built an excellent marketing analytics platform that equips multi-channel merchants with the marketing insights they need in a fast-evolving online retail landscape,” said Sabrina Frias, Corporate Development Manager at Shopify. “This strategic investment will help scaling merchants better understand the impact of their marketing spend to scale operations. We look forward to seeing what this team can do!”

 

Triple Whale raises $25M for its Shopify data platform by Frederic Lardinois originally published on TechCrunch